#pragma once
#include "BaseState.h"

enum MainMenuSelections
{
   NEW_GAME_SELECT = 0,
   LOAD_GAME_SELECT,
   OPTIONS_SELECT,
   EXIT_SELECT,
   MAX_SELECT
};

class MainMenuState :
   public BaseState
{
   MainMenuSelections m_eCurMenuSelect;
   bool m_bUpdateScreen;
public:
   MainMenuState(void);
   ~MainMenuState(void);
   virtual void OnEnter();
   virtual void Update(float fTime);
   virtual void Render();
   virtual void GetInput();
};

